They called this game Dark Justice, and it was a third-person game but had a top-down angle with the camera a little behind the player.”ĭark Justice eventually became Max Payne, though things could have gone much differently. Remedy came to use with three ideas, a racing game, a Freespace-like space game, and a 3D game much like Loaded, by Interplay. Scott Miller, the founder of 3D Realms, spoke about Max Payne’s early conception in a first hand account of events, stating: “After Remedy completed Death Rally, both companies felt very positive about a continuing relationship, so we started talking about new game ideas. However, the team was looking to create something different. Back in the 90s though, Remedy had just formed and in 1996 were coming off the back of their debut release, Death Rally, which had been developed in a team member’s basement. Max Payne was the product of Remedy Entertainment, the Finnish game development studio who you may know now as the developers behind the likes of Alan Wake and Control. Today, we’re asking the age old question: will we ever see Max Payne 4?
Since then, the series has remained on indefinite hiatus for nearly 10 years, with no hope or even hint of a potential comeback. The Matrix might have pioneered the art of “bullet time” in cinema, but Max Payne was proof that the formula could work in gaming, so much so that when the time came for The Matrix to be adapted into games, it couldn’t live up to the stellar standard of Max Payne.ĭespite a legacy spanning over two decades, there hasn’t been much in the way of Max Payne content, especially since the release of the third game which divided opinion.
Remedy and Rockstar’s seminal third person shooter series Max Payne is perhaps one of the most influential games of all time.